[freeciv-ai] Re: (PR#13939) AI sees Subs?
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13939 >
--- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
>
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=13939
> >
>
> > [bmorris3@xxxxxxxxxx - Sat Sep 10 21:44:48 2005]:
> >
> > Hi. I have an opponent who's highest naval unit
> is an ironclad; So
> > he's nowhere near having submarines. Yet his
> ironclad just attacked and
> > killed one of my subs. How did he see it? Is
> this a bug?
> >
> > Even if he accidently ran into it, shouldn't the
> sub be under water and
> > the surface vessel just cruise on past overhead?
>
> It's not a bug it's a feature!
>
> 1. Any surface ship can see a sub if you're right
> next to it.
>
> 2. Surface ships can attack subs. Depth charges
> and torpedoes.
>
> 3. The harder AI may cheat by knowing about units
> it can't see (but
> don't think this makes your subs worthless; they're
> still the best naval
> dominance unit).
>
> Actually #3 may be a bug. But the AI is pretty
> worthless without it.
Subhunting is a skill which it seems to me is very
difficult to program into a non-omniscient AI.
Still, omniscience is clearly a cheat. Maybe there
should be an option to disable all AI cheating,
without exception? Or to enable massive cheating, to
make the AI at least somewhat of a challenge?
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