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[freeciv-ai] Re: (PR#13939) AI sees Subs?
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[freeciv-ai] Re: (PR#13939) AI sees Subs?

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To: bmorris3@xxxxxxxxxx
Subject: [freeciv-ai] Re: (PR#13939) AI sees Subs?
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Tue, 13 Sep 2005 06:25:30 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13939 >



--- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:

> 
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=13939
> >
> 
> > [bmorris3@xxxxxxxxxx - Sat Sep 10 21:44:48 2005]:
> > 
> > Hi.  I have an opponent who's highest naval unit
> is an ironclad;  So
> > he's nowhere near having submarines.  Yet his
> ironclad just attacked and
> > killed one of my subs.  How did he see it?  Is
> this a bug?
> > 
> > Even if he accidently ran into it, shouldn't the
> sub be under water and
> > the surface vessel just cruise on past overhead?
> 
> It's not a bug it's a feature!
> 
> 1.  Any surface ship can see a sub if you're right
> next to it.
> 
> 2.  Surface ships can attack subs.  Depth charges
> and torpedoes.
> 
> 3.  The harder AI may cheat by knowing about units
> it can't see (but
> don't think this makes your subs worthless; they're
> still the best naval
> dominance unit).
> 
> Actually #3 may be a bug.  But the AI is pretty
> worthless without it.

Subhunting is a skill which it seems to me is very
difficult to program into a non-omniscient AI.

Still, omniscience is clearly a cheat.  Maybe there
should be an option to disable all AI cheating,
without exception?  Or to enable massive cheating, to
make the AI at least somewhat of a challenge?

 

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