[freeciv-ai] Re: [Freeciv-Dev] (PR#13939) AI sees Subs?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13939 >
can diplmats still bribe bombers, battleships, etc?
That was pretty funny.
If you want to stop ironclads killing subs, you have
to have a flag on ships (destroyer, cruiser, etc) that
CAN kill subs.
--- Benoit Hudson <benoit.hudson@xxxxxxxxx> wrote:
>
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=13939
> >
>
> > > Even if he accidently ran into it, shouldn't the
> sub be under water and
> > > the surface vessel just cruise on past overhead?
> >
> > Why? Because an ironclad is not able to attack a
> sub? I think it is.
>
> In real life, an ironclad captain wouldn't be able
> to see a sub that's
> underwater -- that's the whole point of subs! We
> already have that
> ground units can't attack a bomber; this could be
> handled in much the
> same way.
>
> (There are several other irritants: diplomats can be
> used to trap a
> bomber in, or keep a nuke out; phalanxes can damage
> a battleship;
> nukes can land; ZOC makes no sense outside a
> shooting war; ...)
>
> -- Benoît
>
>
>
>
>
__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
|
|