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[freeciv-ai] Re: [Freeciv-Dev] (PR#13939) AI sees Subs?
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[freeciv-ai] Re: [Freeciv-Dev] (PR#13939) AI sees Subs?

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To: bmorris3@xxxxxxxxxx
Subject: [freeciv-ai] Re: [Freeciv-Dev] (PR#13939) AI sees Subs?
From: "Brian Dunstan" <bdunstan149@xxxxxxxxx>
Date: Wed, 14 Sep 2005 08:45:26 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13939 >

can diplmats still bribe bombers, battleships, etc? 
That was pretty funny.

If you want to stop ironclads killing subs, you have
to have a flag on ships (destroyer, cruiser, etc) that
CAN kill subs.




--- Benoit Hudson <benoit.hudson@xxxxxxxxx> wrote:

> 
> <URL:
> http://bugs.freeciv.org/Ticket/Display.html?id=13939
> >
> 
> > > Even if he accidently ran into it, shouldn't the
> sub be under water and
> > > the surface vessel just cruise on past overhead?
> > 
> > Why? Because an ironclad is not able to attack a
> sub? I think it is.
> 
> In real life, an ironclad captain wouldn't be able
> to see a sub that's
> underwater -- that's the whole point of subs!  We
> already have that
> ground units can't attack a bomber; this could be
> handled in much the
> same way.
> 
> (There are several other irritants: diplomats can be
> used to trap a
> bomber in, or keep a nuke out; phalanxes can damage
> a battleship;
> nukes can land; ZOC makes no sense outside a
> shooting war; ...)
> 
> -- Benoît
> 
> 
> 
> 
> 


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