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[freeciv-ai] Re: ripped out active diplomats patch...

[freeciv-ai] Re: ripped out active diplomats patch...

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: ripped out active diplomats patch...
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Sun, 24 Nov 2002 18:43:50 +0000 (GMT)

Well, the code appears to be working, a decent level of diplomat activity 
is present.  Fine tuning can be done when we have players feedback (I 
think spying for techs should also take into account the technological 
divide).  Two issues with the patch itself:  

1. I think cleaning of already_considered_for_diplomat should be done in 
AI code rather than outside.
2. Don't forget to remove diplomat building as a fallback.

The aidiplomat.c itself, well, I just edited what I wanted.  Still 
works...  New file is attached.  Please check all changes and discuss / 
revert them.  Once the points 1,2 above are sorted, I will commit the code 
(long due).


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