[freeciv-ai] Re: ripped out active diplomats patch...
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Well, the code appears to be working, a decent level of diplomat activity
is present. Fine tuning can be done when we have players feedback (I
think spying for techs should also take into account the technological
divide). Two issues with the patch itself:
1. I think cleaning of already_considered_for_diplomat should be done in
AI code rather than outside.
2. Don't forget to remove diplomat building as a fallback.
The aidiplomat.c itself, well, I just edited what I wanted. Still
works... New file is attached. Please check all changes and discuss /
revert them. Once the points 1,2 above are sorted, I will commit the code
- [freeciv-ai] Re: ripped out active diplomats patch..., (continued)