[freeciv-ai] Re: ripped out active diplomats patch...
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Also:
all-easy AI games:
diplomats are built and used!
games ith some hard AI:
don't see many diplomats...
On Thu, 7 Nov 2002, Gregory Berkolaiko wrote:
> On Thu, 7 Nov 2002, Per I. Mathisen wrote:
>
> > Ok, Greg, here is the active ai diplomats patch ripped out from the
> > massive ai patch. It isn't tested except for an autogame... but it sure is
> > small outside the aidiplomat files :)
>
> I don't think I can say anything now, but I printed it out and will read
> and comment during the weekend I hope.
>
> One question: in ai_diplomat_city, you have
> if (pplayer->ai.control) {
> gold_avail -= est.upkeep
> }
>
> later you also (effectively) subtract upkeep.
>
> Is this intended? How you picture the situation when pplayer is not under
> AI control?
>
> Also, in my trial runs I saw diplomat stepping onto a square occupied by
> an enemy _without_ converting the enemy. Also, on another occasion,
> Alpine stepped onto a square with enemy cravan without destroying it.
>
> It might not be related to diplomats though, but please check.
>
> I couldn't reproduce it :(
>
> G.
>
>
>
>
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