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[freeciv-ai] Re: ripped out active diplomats patch...

[freeciv-ai] Re: ripped out active diplomats patch...

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: ripped out active diplomats patch...
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 7 Nov 2002 21:11:20 +0000 (GMT)


all-easy AI games:
diplomats are built and used!

games ith some hard AI:
don't see many diplomats...

On Thu, 7 Nov 2002, Gregory Berkolaiko wrote:

> On Thu, 7 Nov 2002, Per I. Mathisen wrote:
> > Ok, Greg, here is the active ai diplomats patch ripped out from the
> > massive ai patch. It isn't tested except for an autogame... but it sure is
> > small outside the aidiplomat files :)
> I don't think I can say anything now, but I printed it out and will read 
> and comment during the weekend I hope.
> One question: in ai_diplomat_city, you have
> if (pplayer->ai.control) { 
>   gold_avail -= est.upkeep
> }
> later you also (effectively) subtract upkeep.
> Is this intended?  How you picture the situation when pplayer is not under 
> AI control?
> Also, in my trial runs I saw diplomat stepping onto a square occupied by 
> an enemy _without_ converting the enemy.  Also, on another occasion, 
> Alpine stepped onto a square with enemy cravan without destroying it.
> It might not be related to diplomats though, but please check.
> I couldn't reproduce it :(
> G.

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