[freeciv-ai] Re: Massive AI 5
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At 08:01 PM 02/11/12 -0600, Anthony J. Stuckey wrote:
>
>On Mon, Nov 11, 2002 at 12:46:41PM +0000, Per I. Mathisen wrote:
>> It gives diplomats enough gold to incite cities. Number chosen by lots of
>> trial and error. If we make AI diplomats go for techs first, we can lower
>> this number, which would be a good thing because it gives it more time for
>> science (less tax men mode).
>
> Getting enough gold to incite cities should be done by evaluating the
>incite costs and expected gains, not by randomly storing a lot of gold and
>then looking for a place to use it.
Nonsense. Given the AI can't remember what its units were ordered to do
last turn to complete the order this turn, having it decide to accumulate
a pile of gold after laborious in depth calculation will never work. This
even if the conditions that were calculated remained moderately favorable
until the gold was accumulated.
Even as a human I would seldom use your strategy unless I had a wonking lot
of caravans about to hit pay dirt on the next turn and a strong ulterior
motive for wanting a particular objective.
It is far more practical to stockpile resources on spec and use them when a
worthwhile opportunity arises. The trick is to decide what size of stockpile
is needed and when or where to spend it in the presence of competing or
ongoing lesser demands on the resources.
Cheers,
RossW
=====
- [freeciv-ai] Massive AI 5, Raahul Kumar, 2002/11/11
- [freeciv-ai] Re: Massive AI 5, Per I. Mathisen, 2002/11/11
- [freeciv-ai] Re: Massive AI 5, Raahul Kumar, 2002/11/11
- [freeciv-ai] Re: Massive AI 5, Per I. Mathisen, 2002/11/12
- [freeciv-ai] Re: Massive AI 5, Anthony J. Stuckey, 2002/11/12
- [freeciv-ai] Re: Massive AI 5, Raahul Kumar, 2002/11/12
- [freeciv-ai] Re: Massive AI 5, Mike Kaufman, 2002/11/13
- [freeciv-ai] Re: Massive AI 5, Per I. Mathisen, 2002/11/14
[freeciv-ai] Re: Massive AI 5, Anthony J. Stuckey, 2002/11/12
- [freeciv-ai] Re: Massive AI 5,
Ross W. Wetmore <=
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