[freeciv-ai] Re: Massive AI 5
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On Mon, Nov 11, 2002 at 12:46:41PM +0000, Per I. Mathisen wrote:
> It gives diplomats enough gold to incite cities. Number chosen by lots of
> trial and error. If we make AI diplomats go for techs first, we can lower
> this number, which would be a good thing because it gives it more time for
> science (less tax men mode).
Getting enough gold to incite cities should be done by evaluating the
incite costs and expected gains, not by randomly storing a lot of gold and
then looking for a place to use it.
Stealing tech should be driven by the profit ratio as well. If we know
that chances for success are drastically reduced (defending diplomats,
already stolen from every city on smaller maps, etc), we should not bother
stealing tech at all.
- [freeciv-ai] Massive AI 5, Raahul Kumar, 2002/11/11
- [freeciv-ai] Re: Massive AI 5, Per I. Mathisen, 2002/11/11
- [freeciv-ai] Re: Massive AI 5, Raahul Kumar, 2002/11/11
- [freeciv-ai] Re: Massive AI 5, Per I. Mathisen, 2002/11/12
- [freeciv-ai] Re: Massive AI 5, Anthony J. Stuckey, 2002/11/12
- [freeciv-ai] Re: Massive AI 5, Raahul Kumar, 2002/11/12
- [freeciv-ai] Re: Massive AI 5, Mike Kaufman, 2002/11/13
- [freeciv-ai] Re: Massive AI 5, Per I. Mathisen, 2002/11/14
[freeciv-ai] Re: Massive AI 5,
Anthony J. Stuckey <=
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