[freeciv-ai] Re: Massive AI 5
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On Mon, 11 Nov 2002, Raahul Kumar wrote:
> No no no ; ). I realise that you made the AI stop building coinage so much,
> that was GOOD. But I deliberately want to introduce this brain damage into the
> easy AI, and only the easy AI.
I'm against sprinkling the AI code with such braindamage. The AI should be
limited by a few, well-placed handicaps, not a hundred small pinpricks
that complicates the code.
> Hmmm. How does this work? I only want the Easy AI to stop buying settlers. It
> looks to me as if this code makes even the Hard AI stop as well.
Using the current tax regime, buying stuff makes the AI go into taxmen
mode. That is bad, since the race for getting to Republic as early as at
all possible is more important than anything else.
So the special case originally added turned out to be contra-productive.
[freeciv-ai] Re: Massive AI 5, Anthony J. Stuckey, 2002/11/12