[freeciv-ai] Re: [Freeciv-Dev] (PR#2272) Explorer
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On Wed, 6 Nov 2002, Raimar Falke via RT wrote:
>
>
> Auto explorers don't show the X anymore but have an yellow A.
This is a GUI issue, so better someone else fix it.
> Auto explorers don't disable themselfs anymore after they discovered the
> whole island.
The problem is resetting punit->ai.control. Can be done in many places,
but I feel the best is in handle_unit_activity_dependencies.
A patch is attached (against CVS). It's really 3 lines, but had to format
a paragraph.
G.
? dip.gz
? ggg.gz
? oops.gz
? ai/aidiplomat.c
? ai/aidiplomat.h
Index: server/unithand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unithand.c,v
retrieving revision 1.238
diff -u -r1.238 unithand.c
--- server/unithand.c 7 Nov 2002 15:45:06 -0000 1.238
+++ server/unithand.c 11 Nov 2002 17:20:45 -0000
@@ -1196,18 +1196,28 @@
{
switch (punit->activity) {
case ACTIVITY_IDLE:
- if (old_activity == ACTIVITY_PILLAGE) {
- enum tile_special_type prereq =
+ switch (old_activity) {
+ case ACTIVITY_PILLAGE:
+ {
+ enum tile_special_type prereq =
map_get_infrastructure_prerequisite(old_target);
- if (prereq != S_NO_SPECIAL) {
- unit_list_iterate (map_get_tile(punit->x, punit->y)->units, punit2)
- if ((punit2->activity == ACTIVITY_PILLAGE) &&
- (punit2->activity_target == prereq)) {
- set_unit_activity(punit2, ACTIVITY_IDLE);
- send_unit_info(NULL, punit2);
- }
- unit_list_iterate_end;
+ if (prereq != S_NO_SPECIAL) {
+ unit_list_iterate (map_get_tile(punit->x, punit->y)->units, punit2)
+ if ((punit2->activity == ACTIVITY_PILLAGE) &&
+ (punit2->activity_target == prereq)) {
+ set_unit_activity(punit2, ACTIVITY_IDLE);
+ send_unit_info(NULL, punit2);
+ }
+ unit_list_iterate_end;
+ }
+ break;
}
+ case ACTIVITY_EXPLORE:
+ /* Restore unit's control status */
+ punit->ai.control = FALSE;
+ break;
+ default:
+ /* do nothing */
}
break;
case ACTIVITY_EXPLORE:
- [freeciv-ai] Re: [Freeciv-Dev] (PR#2272) Explorer,
Gregory Berkolaiko via RT <=
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