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[freeciv-ai] Re: [Patch] Limited huts.
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[freeciv-ai] Re: [Patch] Limited huts.

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Patch] Limited huts.
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 8 Nov 2002 17:57:06 +0000 (GMT)

Wow, Raahul is back!

Actually I wanted to do as you say, but Per suggested no mercs, so I 
agreed.  I am not fussed about it.

G.


On Fri, 8 Nov 2002, Raahul Kumar wrote:

> 
> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> > 
> > Easy AI will not get mercs from huts.  If the dice roll is for mercs, the 
> > hut goes -pop- and gives nothing.
> > 
> > G.
> 
> 
> If I may ask, why not just deny the easy AI everything from huts? Techs and
> gold can just be just as bad. Stick that 
> 
> if (!ai_handicap(unit_owner(punit), H_LIMITEDHUTS)) {
> 
> everywhere. If you want to be really cruel, deny them the ability to build
> musketeers and knights, and you've made the AI very weak. 
> 
> Aloha,
> RK.
> 
> Elves are wonderful. They provoke wonder.
> Elves are marvellous. They cause marvels.
> Elves are fantastic. They create fantasies.
> Elves are glamorous. They project glamour.
> Elves are enchanting. They weave enchantment.
> Elves are terrific. They beget terror.
> The thing about words is that meanings can twist just like a snake, and if you
> want to find snakes look for them behind words that have changed their 
> meaning.
> Lords and Ladies, 1992, Terry Pratchett
> 
> 
> 
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