Complete.Org: Mailing Lists: Archives: freeciv-ai: November 2002:
[freeciv-ai] Re: [Patch] Limited huts.
Home

[freeciv-ai] Re: [Patch] Limited huts.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Patch] Limited huts.
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Fri, 15 Nov 2002 03:29:26 -0800 (PST)

--- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
<snip>
> > Not yet I'm not ; ). I'll be back when my first patch gets in CVS, and not
> > before.
<snip>
> If you, however, make an AI patch, I will happily review it and commit it.  
> Why, for example, don't you mend the hut patch?  It was agreed that any 
> non-lethal hut possibility should result in only 25 gold for easy AI.

This patch does exactly what Greg asked for, giving 25 gold for every good
possibility, and the bad possibilities are left unchanged. 

> G.

Aloha,
RK. 
 
Those who desire to give up Freedom in order to gain Security, will not have,
nor do they deserve, either one. -Thomas Jefferson


__________________________________________________
Do you Yahoo!?
Yahoo! Web Hosting - Let the expert host your site
http://webhosting.yahoo.com

Attachment: limitedhuts1.diff
Description: limitedhuts1.diff


[Prev in Thread] Current Thread [Next in Thread]