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[freeciv-ai] Re: [Patch] Limited huts.
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[freeciv-ai] Re: [Patch] Limited huts.

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Patch] Limited huts.
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Thu, 14 Nov 2002 19:04:00 +0000 (GMT)

On Fri, 8 Nov 2002, Raahul Kumar wrote:

> 
> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> > Wow, Raahul is back!
> > 
> > Actually I wanted to do as you say, but Per suggested no mercs, so I 
> > agreed.  I am not fussed about it.
> > 
> > G.
> 
> Not yet I'm not ; ). I'll be back when my first patch gets in CVS, and not
> before.

I saw your recent patches but I don't want to commit them because they are 
rules changes and I don't want to be killed by Davide...

Also, you patches seem to be attached as binaries -- which means I cannot 
view them ithout saving -- annoying!

If you, however, make an AI patch, I will happily review it and commit it.  
Why, for example, don't you mend the hut patch?  It was agreed that any 
non-lethal hut possibility should result in only 25 gold for easy AI.

G.



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