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[freeciv-ai] Re: [Patch] Limited huts.

[freeciv-ai] Re: [Patch] Limited huts.

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Patch] Limited huts.
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 15 Nov 2002 11:41:12 +0000 (GMT)

Oh, no Raahul, this is ugly!

Do it like Per did initially: generate a random number, if we have the 
handicap, look for one in 10 (or whatever) to kill, otherwise gold.  If we 
don't have the handicap, go into the old switch!


On Fri, 15 Nov 2002, Raahul Kumar wrote:

> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
> <snip>
> > > Not yet I'm not ; ). I'll be back when my first patch gets in CVS, and not
> > > before.
> <snip>
> > If you, however, make an AI patch, I will happily review it and commit it.  
> > Why, for example, don't you mend the hut patch?  It was agreed that any 
> > non-lethal hut possibility should result in only 25 gold for easy AI.
> This patch does exactly what Greg asked for, giving 25 gold for every good
> possibility, and the bad possibilities are left unchanged. 
> > G.
> Aloha,
> RK. 
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