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[freeciv-ai] Re: [Freeciv-Dev] autoattack
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[freeciv-ai] Re: [Freeciv-Dev] autoattack

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: Freeciv AI development <freeciv-ai@xxxxxxxxxxx>, Freeciv Development List <freeciv-dev@xxxxxxxxxxx>
Subject: [freeciv-ai] Re: [Freeciv-Dev] autoattack
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Mon, 2 Sep 2002 16:36:12 +0100 (BST)

On Mon, 2 Sep 2002, Per I. Mathisen wrote:

> I say we remove the autoattack code.

It's crap, yeah and AI doesn't use it but it should and it could be made 
better when we have path finding (and it wouldn't be a CPU killer then).

Now speaking about the AI, I think there should be two major attack modes, 
invasion and autoattack (preventive defence).  Idiotic junk like f_s_t_k 
and k_s_w should die instead.

G.


> 
> Reasons for:
>  - the code is crap, it doesn't really work
>  - if it did work, it would consume a lot of CPU generating all those
>    warmaps
>  - nobody uses it
>  - not even the AI
>  - nobody cares to update it or fix its flaws
>  - it should be done in the client... or wait, no that would be cheating
>  - it is a stupid idea anyway
> 
> Reasons against:
>  - uhmmm... can't think of any
> 
> Yours
> Per
> 
> "I don't see why people are so upset about cloning sheep. American
> television networks have been doing that to their audiences for years."
> -- Jello Biafra
> 
> 
> 



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