[freeciv-ai] Re: [Patch] AI can fly v3
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On Tue, 3 Sep 2002, Per I. Mathisen wrote:
> A very quick reading for now:
> - adjust_ai_unit_choice is nice, but IMHO wrong. At least according to
> Pille, building barracks is a waste of shields, while ports can be
> worth it. Airports are nice too, since they also can teleport units,
> but check if we have the building capacity to churn out such a 160
> shield project in a reasonable timeframe.
All I did was to separate the existing behaviour into a function. Now
it's up to us how we change it. And this change is definitely out of
scope of the patch :)
> - create_unit_virtual, destroy_virtual_unit... make up your mind in which
> order you want it ;)
okay :)
> - I must question the placement of military logic functions in aitools.c,
> this looks like a case for admilitary.c
> - no, actually I would like to see all ai/* air related functions put
> into an ai/aiair.c file or something
okay.
> Hmmm... since we build Airports here anyway, maybe we should think about a
> way for the AI to make use of them. To recap, airports can teleport units
We don't build them actually. I think Airport building should be done
separately, they are quite expensive to build and maintain.
> to another airport, but the unit loses all movement and it can only be
> used once per city. Perhaps this can be integrated into the goto code??
> That would make it completely transparent to the rest of the code and it
> would be utilized everywhere.
Can be done but hard.
G.
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