[freeciv-ai] Re: README.AI
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On Wed, May 01, 2002 at 02:43:18PM +0100, Gregory Berkolaiko wrote:
> Suppose we have a constant rate of inflation, x percent. Then in five
> years time 10$ will buy as much as 10*(100/(100+x))^5 will buy today.
> Denoting 100/(100+x) by q we get the general formula, N dollars Y
> years from now will be worth N*q^Y in todays money. If we will
> receive N every year starting Y years from now, the total amount
> receivable (in todays money) is N*q^Y / (1-q) --- this is the sum of
> infinite geometric series. This is exactly the answer that amortize
> gives. Note that the factor 1/(1-q) does not depend on the parameters
> N and Y and can be ignored. In this setting, the current value of
> MORT = 24 corresponds to the inflation rate (or rate of expansion of
> your civ) of 4.3%
Can you say how 4.3% is calulcated?
> Building a brand-new attacker is more complicated. Firstly,
> ai_choose_attacker_* functions are charged to find the "best
> prototype" attacker we can build here. The prototype is selected
> using very simple attack_power * speed formula. Then (already in
> kill_something_with) we search for targets for the prototype attacker
> (using find_something_to_kill). Having found a target, we do the last
> refinement by calling process_attacker_want to look for the best
> attacker type to take out the target. This type will be our attacker
> This is the idea, anyway. In practice, it is more complicated and
> some of the functions have side-effects wrt the tech selection.
> * City tile values could be cached. However, caching was tried by
> Raimar in CMA and was deemed unsuccessful.
Has nothing to do with CMA.
"brand memory are for windows users that think their stability
problems come from the memory"
-- bomek in #freeciv