[freeciv-ai] Re: README.AI
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Since Raahul edited slightly obsolete function, I merged his additions
with the newest one. Made one change to his additions: instead of
removing "cache tiles" from TODO list altogether, I moved it to the idea
space and added a comment saying that it's crap (attributed it to Raimar).
Also, I finally figured out the attacker selection procedure, which is
now explained in the new SELECTING MILITARY UNITS section.
The newest version attached.
Best,
G.
On Wed, 1 May 2002, Raahul Kumar wrote:
>
> --- Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx> wrote:
>
> Attached is my version with two changes. I got rid of the cache city tile
> values, and I changed the AI doesn't know about democracy to AI doesn't know
> about democracy and fundamentalism.
I found more changes than that.
> > > > * struct choice should have a priority indicator in it. This will
> > > > reduce the number of "special" want values and remove the necessity to
> > > > * have want capped, thus reducing confusion.
> > >
> > > Aargh. Let me restate my position. Want should work in such a way that we
> > don't need priority indicators. This means
> > >
> > > Getting rid of the ability of want to reach > 100
> > >
> > > 0-80 normal want
> > > 80-90 critical
> > > 90 buy now.
> > >
> > > Smart, sensible and obvious.
> >
> > Now please come up with a scheme of computing such want in a consistent
> > way.
>
> That's difficult. I'll have to get back to you on that. I don't fully
please do.
README.AI
Description: Text document
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