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[freeciv-ai] Re: README.AI

[freeciv-ai] Re: README.AI

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>, freeciv-ai@xxxxxxxxxxx
Subject: [freeciv-ai] Re: README.AI
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 1 May 2002 12:59:06 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Apr 30, 2002 at 07:38:38PM -0700, Raahul Kumar wrote:
> > > > * Cities don't realize units are on their way to defend it.
> > > 
> > > Not a bug!! We don't want cities to expect units that may never turn up.
> > > The AI code for pathfinding/ finding stuff to kill is insane.
> > 
> > IMHO the ideal solution is neither black nor white.
> Then the question becomes, how much of a value should the city place on
> reinforcements?

This is a question I can't answer. But I would change the code to
control this with a variable and then experiment. Similar to the
dynamic MORT.


 email: rf13@xxxxxxxxxxxxxxxxx
  "brand memory are for windows users that think their stability
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