[freeciv-ai] Re: README.AI
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On Tue, Apr 30, 2002 at 07:38:38PM -0700, Raahul Kumar wrote:
> > > > * Cities don't realize units are on their way to defend it.
> > >
> > > Not a bug!! We don't want cities to expect units that may never turn up.
> > > The AI code for pathfinding/ finding stuff to kill is insane.
> >
> > IMHO the ideal solution is neither black nor white.
>
> Then the question becomes, how much of a value should the city place on
> reinforcements?
This is a question I can't answer. But I would change the code to
control this with a variable and then experiment. Similar to the
dynamic MORT.
Raimar
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- [freeciv-ai] Re: README.AI,
Raimar Falke <=
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/05/01
- [freeciv-ai] Re: README.AI, Raahul Kumar, 2002/05/01
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/05/01
- [freeciv-ai] Re: README.AI, Raimar Falke, 2002/05/01
- [freeciv-ai] Re: README.AI, Gregory Berkolaiko, 2002/05/02
- [freeciv-ai] Re: README.AI, Raimar Falke, 2002/05/02
- [freeciv-ai] Re: README.AI v.GB, Gregory Berkolaiko, 2002/05/02
- [freeciv-ai] Re: README.AI, Raahul Kumar, 2002/05/01
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