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[tetrinext] Re: let's talk about the chat interface.
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[tetrinext] Re: let's talk about the chat interface.

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To: tetrinext@xxxxxxxxxxxx
Subject: [tetrinext] Re: let's talk about the chat interface.
From: Jared Johnson <solomon@xxxxxxxxxxxxx>
Date: Wed, 01 Mar 2000 13:08:47 GMT
Reply-to: tetrinext@xxxxxxxxxxxx

> Then why don't we just make the game run on top of an ircd?  Make a bot that
> controls the game, then each player runs a client that creates a DCC to this
> bot...
> 
> 'course the netsplits and net lag will be a problem.  net lag will be
> anyway... but... heh.
> :-)

in that case an ircd would have to be grossly stripped down and then added to. 
I dunno if that would be worth it or not :)


-- 
Jared Johnson
solomon@xxxxxxxxxxxxx

Speaking of love, one problem that recurs more and more frequently these
days, in books and plays and movies, is the inability of people to communicate
with the people they love; Husbands and wives who can't communicate, children
who can't communicate with their parents, and so on.  And the characters in
these books and plays and so on (and in real life, I might add) spend hours
bemoaning the fact that they can't communicate.  I feel that if a person can't
communicate, the very _____least he can do is to shut up!
                -- Tom Lehrer, "That Was the Year that Was"

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