[Freeciv] Re: naval attacks on undefended cities
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> * Jonadab the Unsightly One <wbanqno-IrLFYxOktEFfGaWA9+OTKt@xxxxxxxxxxxxxxxx>
> [2005-11-08 10:36:12 -0500]:
>
> Per Inge Mathisen <per@xxxxxxxxxxx> writes:
>
>> That is why 1x1 islands are normally not generated, that is unless
>> you turn on the tinyisles option. However, someone insisted on
>> adding this as an option. In my opinion this was a bad idea.
>
> Such cites are *far* less likely to have any strategic importance
> than, say, a city on a one-tile-wide isthmus.
this is all totally beyond the point, which is -- a ship should be able
to shell an undefended city, reducing its population and/or destroying
buildings.
I fail to see why a city with no units should be at an advantage
compared with a city with units.
Algorithmically, we can treat an undefended city of size N as if it were
a city of size N-1 defended by a single settler unit. I think this is a
reasonable approach.
--
Sam Steingold (http://www.podval.org/~sds) running w2k
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[Freeciv] Re: naval attacks on undefended cities, Peter Schaefer, 2005/11/01
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