[Freeciv] Re: naval attacks on undefended cities
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> * Per Inge Mathisen <cre@xxxxxxxxxxx> [2005-11-01 18:48:50 +0000]:
>
> On Tue, 1 Nov 2005, Sam Steingold wrote:
>> navy cannot damage an undefended city.
>> (ergo: a city on a 1x1 island is invulnerable until marines arrive).
>
> That is why 1x1 islands are normally not generated, that is unless you
> turn on the tinyisles option. However, someone insisted on adding this
> as an option. In my opinion this was a bad idea.
forget the 1x1 island option.
I can terraform the other tile of the 1x2 island into ocean.
why can't my battleship shell an undefended city?
--
Sam Steingold (http://www.podval.org/~sds) running w2k
<http://www.honestreporting.com> <http://pmw.org.il/> <http://ffii.org/>
<http://www.mideasttruth.com/> <http://www.openvotingconsortium.org/>
If Perl is the solution, you're solving the wrong problem. - Erik Naggum
[Freeciv] Re: naval attacks on undefended cities, Peter Schaefer, 2005/11/01
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