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[Freeciv] Re: naval attacks on undefended cities

[Freeciv] Re: naval attacks on undefended cities

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To: Per Inge Mathisen <per@xxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: naval attacks on undefended cities
From: Sam Steingold <sds@xxxxxxx>
Date: Tue, 01 Nov 2005 13:52:52 -0500
Reply-to: sds@xxxxxxx

> * Per Inge Mathisen <cre@xxxxxxxxxxx> [2005-11-01 18:48:50 +0000]:
> On Tue, 1 Nov 2005, Sam Steingold wrote:
>> navy cannot damage an undefended city.
>> (ergo: a city on a 1x1 island is invulnerable until marines arrive).
> That is why 1x1 islands are normally not generated, that is unless you
> turn on the tinyisles option. However, someone insisted on adding this
> as an option. In my opinion this was a bad idea.

forget the 1x1 island option.
I can terraform the other tile of the 1x2 island into ocean.

why can't my battleship shell an undefended city?

Sam Steingold ( running w2k
<> <> <>
<> <>
If Perl is the solution, you're solving the wrong problem. - Erik Naggum

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