[Freeciv] Re: naval attacks on undefended cities
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Well, there is "tinyisles" option which will cull these cities when off AFA=
IK
On 11/1/05, Sam Steingold <sds@xxxxxxx> wrote:
> navy cannot damage an undefended city.
> (ergo: a city on a 1x1 island is invulnerable until marines arrive).
> proposal: a naval attack on an undefended city reduces population by one
> and/or destroys a building with probability depending on the ship's
> firepower. The ship suffers damage the same way as if it were attacking
> a settler.
>
>
> --
> Sam Steingold (http://www.podval.org/~sds) running w2k
> <http://www.honestreporting.com> <http://www.jihadwatch.org/>
> <http://www.palestinefacts.org/> <http://www.camera.org> <http://pmw.org.=
il/>
> Cannot handle the fatal error due to a fatal error in the fatal error han=
dler.
>
>
>
>
[Freeciv] Re: naval attacks on undefended cities,
Peter Schaefer <=
|
|