Complete.Org: Mailing Lists: Archives: freeciv: November 2005:
[Freeciv] Re: naval attacks on undefended cities

[Freeciv] Re: naval attacks on undefended cities

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: naval attacks on undefended cities
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Wed, 2 Nov 2005 13:54:18 +0100

On Tue, Nov 01, 2005 at 01:52:52PM -0500, Sam Steingold wrote:
> > * Per Inge Mathisen <cre@xxxxxxxxxxx> [2005-11-01 18:48:50 +0000]:
> >
> > On Tue, 1 Nov 2005, Sam Steingold wrote:
> >> navy cannot damage an undefended city.
> >> (ergo: a city on a 1x1 island is invulnerable until marines arrive).
> >
> > That is why 1x1 islands are normally not generated, that is unless you
> > turn on the tinyisles option. However, someone insisted on adding this
> > as an option. In my opinion this was a bad idea.
> forget the 1x1 island option.
> I can terraform the other tile of the 1x2 island into ocean.
> why can't my battleship shell an undefended city?

Terraforming requires explosives, and battleship requires automobile. If you
have these, amphibious warfare is not far away.

Q: I am far superiour to my opponent but his last city is on a 1x1 island
so I cannot conquer it, and he won't give up. What can I do?
A: Research amphibious warfare, build a marine, and get him.


Christian Knoke            * * *  
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

[Prev in Thread] Current Thread [Next in Thread]