[Freeciv] Re: naval attacks on undefended cities
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On Tue, Nov 01, 2005 at 01:52:52PM -0500, Sam Steingold wrote:
> > * Per Inge Mathisen <cre@xxxxxxxxxxx> [2005-11-01 18:48:50 +0000]:
> > On Tue, 1 Nov 2005, Sam Steingold wrote:
> >> navy cannot damage an undefended city.
> >> (ergo: a city on a 1x1 island is invulnerable until marines arrive).
> > That is why 1x1 islands are normally not generated, that is unless you
> > turn on the tinyisles option. However, someone insisted on adding this
> > as an option. In my opinion this was a bad idea.
> forget the 1x1 island option.
> I can terraform the other tile of the 1x2 island into ocean.
> why can't my battleship shell an undefended city?
Terraforming requires explosives, and battleship requires automobile. If you
have these, amphibious warfare is not far away.
Q: I am far superiour to my opponent but his last city is on a 1x1 island
so I cannot conquer it, and he won't give up. What can I do?
A: Research amphibious warfare, build a marine, and get him.
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv] Re: naval attacks on undefended cities, Peter Schaefer, 2005/11/01