[Freeciv] Re: siege
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> * Jonadab the Unsightly One <wbanqno-IrLFYxOktEFfGaWA9+OTKt@xxxxxxxxxxxxxxxx>
> [2005-08-07 14:16:13 -0400]:
>
> Regarding the other thing, do you really want your cities to face
> famine every time an enemy unit can reach its squares in one turn?
yes, I think this is reasonable.
> Think for a moment about the implications of units with rather more
> movement points than average; a destroyer could befamine several
> coastal cities at once, potentially; a bomber sitting in one of your
> enemy's cities near your border could bring a famine on all your
> border cities. Then you have to consider what a couple of tanks could
> do in an area with some roads.
>
> Heaven forfend you build any railroad lines.
good point.
how about banning all squares that are closer to enemy units than to out
units?
--
Sam Steingold (http://www.podval.org/~sds) running w2k
<http://www.honestreporting.com> <http://www.jihadwatch.org/>
<http://www.palestinefacts.org/> <http://www.openvotingconsortium.org/>
A PC without Windows is like ice cream without ketchup.
- [Freeciv] siege, Sam Steingold, 2005/08/07
- [Freeciv] Re: siege, Sam Steingold, 2005/08/09
- [Freeciv] Re: siege, Peter Schaefer, 2005/08/09
- [Freeciv] Re: siege, Jonadab the Unsightly One, 2005/08/10
- [Freeciv] Re: siege, Sam Steingold, 2005/08/10
- [Freeciv] Re: siege, Jonadab the Unsightly One, 2005/08/12
- [Freeciv] Re: siege, Sam Steingold, 2005/08/12
- [Freeciv] Re: siege, Gaël Le Mignot, 2005/08/12
- [Freeciv] Re: siege, Sam Steingold, 2005/08/12
|
|