[Freeciv] Re: City utilization range
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> * Jonadab the Unsightly One <wbanqno-IrLFYxOktEFfGaWA9+OTKt@xxxxxxxxxxxxxxxx>
> [2005-07-16 15:32:30 -0400]:
>
> * Large cities run out of tiles to work, and they shouldn't; once
> cities reach certain sizes, their radius should expand. I'm
> thinking something along these lines:
> Size | Radius
> -----+-------
> 1-2 | 1.5 (i.e., the tile the city is on, and adjascent tiles)
> 3-4 | 2.5 (same as the current radius for all cities)
> 5-8 | 3.5 ("Metropolis")
> 16+ | 4.5 ("Megalopolis")
> But obviously the exact levels should be ruleset-specified.
yes!!
> * There are citizen types, besides worker, for boosting science,
> happiness, and gold, but there should be ones for boosting food
> ("Farmer" seems obvious) and possibly also production, directly, in
> the same way that a scientist boosts science output directly, or a
> taxman boosts gold directly. This also reduces the depencency on
> the limited number of tiles right around the city and is probably
> quite a lot easier to implement than the expanding work radius.
yes!!
> * I'd like to see an improvement, Outer Wall (requiring City Walls as
> a prereq probably) that boosts defense for units on land tiles
> within the city's work radius. Yes, you can build fortress
> anywhere, but that doesn't scale as well to multiple tiles
> (especially with the expanding work radius), protects any nation's
> units equally, and has different requirements (workers' time,
> rather than city production).
1. howitzer obsoletes City Walls - should it obsolete Outer Wall too?
2. operating close to the base confers certain benefits regardless of
the improvements (logistics, morale &c), so I am not sure this
improvement is necessary.
operating on your city work squares should confer a benefit.
3. it should not be possible to build a city on someone else's city's
work square.
4. a declaration of war must be required for a military unit to enter a
work square of someone else's city.
--
Sam Steingold (http://www.podval.org/~sds) running w2k
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