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[Freeciv] Re: City utilization range
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[Freeciv] Re: City utilization range

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: City utilization range
From: nicholas.g.lawrence@xxxxxxxxxxxxxxxxxxxx
Date: Mon, 18 Jul 2005 10:18:31 +1000

>* Cities larger than a certain (ruleset-specified) size (probably
>defaulting to unhappysize or so) should be able to build settlers
>without taking a hit to their own population.

 Perhaps a new building? "recruitment centre"
 A city with this building does not lose population when
 building a settler.


 >* Large cities run out of tiles to work, and they shouldn't; once
   >cities reach certain sizes, their radius should expand.  I'm
   >thinking something along these lines:
    >Size | Radius
    >-----+-------
     >1-2 | 1.5 (i.e., the tile the city is on, and adjascent tiles)
     >3-4 | 2.5 (same as the current radius for all cities)
     >5-8 | 3.5 ("Metropolis")
     >16+ | 4.5 ("Megalopolis")
   >But obviously the exact levels should be ruleset-specified.

   What if Large cities could "borrow" tiles from small cities.
   That is, any empty tile within a small citys' radius becomes
   available to a large city for production. A city always has
   first pick of its own tiles.

   Option 1)
   In order to gain the "tile borrowing" ability, a large city
   has to first build a building "mobile workforce". This would
   limit the advantage to only large cities

   Option 2)
   Any city, no matter what the size can borrow tiles from other
   cities. It would be no longer possible to artificially limit
   the size of a city by crowding other cities around it. Instead,
   the older cities would naturally grow larger.

   I suspect the two options would be quite different games. I have
   no idea which is better...

   nick



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