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[Freeciv] Re: How to solve ICS - Resolve Smallpox
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[Freeciv] Re: How to solve ICS - Resolve Smallpox

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: How to solve ICS - Resolve Smallpox
From: Wawrzyniec Niewodniczanski <niewod@xxxxxxxxxxxxxxxxxxxx>
Date: Thu, 26 Sep 2002 11:43:45 +0200

On Sun, 22 Sep 2002, Per I. Mathisen wrote:

> 
> On Sun, 22 Sep 2002, Carlos Lorenzo Mat=E9s wrote:
> > The problem of smallpox is not only settler cost, is the capability of
> > ma=3D ntain=3D20 larger armies, thus the rules that define the army suppo=
> rt
> > for cities mus=3D t=3D20 change, a large city should be capable of mantai=
> n
> > more units than a small=3D =3D20 city without going unhappy. the same
> > applies to science, production and t=3D ax.=3D20 Perhaps te solution is t=
> o
> > increase by a growing factor (in function of ci=3D ty=3D20 population) th=
> ese
> > capabilities. ie:
> =2E..
> > Prod Factor could apply to Food, Resources, Science and Taxes
> > Both Max Army and Prod Factor should be affected by Government types and=
> =3D20
> > Wonders (changing his effects to a % factor).
> >
> > The wonders and Governments that affect army size shoud also be
> > configura=3D ble=3D20 in % for example Republic can penalize in al 30 % a=
> nd
> > Democracy in a 60%.=3D =3D20 Women Suffrage could give a 50% bonus, etc
> 
> That is certainly not a bad suggestion. Another idea is to go over to gold
> upkeep for units like in civ3 and make it harder to small cities to
> produce gold.
> 
> Yours
> Per
>

IMHO Per idea sounds better. 

Wawrzek vel LarryN 




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