[Freeciv] Re: How to solve ICS - Resolve Smallpox
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hello, I don't know what happened with the codes of my last email. This s=
hould=20
look like this.
The problem of smallpox is not only settler cost, is the capability of ma=
ntain=20
larger armies, thus the rules that define the army support for cities mus=
t=20
change, a large city should be capable of mantain more units than a small=
=20
city without going unhappy. the same applies to science, production and t=
ax.=20
Perhaps te solution is to increase by a growing factor (in function of ci=
ty=20
population) these capabilities. ie:
City size Max Army Prod Factor
1 1 1
2 1 1
3 2 1
4 2 1
5 3 1.1
6 3 1.1
7 4 1.2
8 4 1.2
9 6 1.3
10 8 1.4
11 10 1.5
12 12 1.6
13 16 1.8
14 20 2.0
15 =20
=2E..................................
Prod Factor could apply to Food, Resources, Science and Taxes
Both Max Army and Prod Factor should be affected by Government types and=20
Wonders (changing his effects to a % factor).
Advanced Units and Large units (Ships, Missiles, etc) Could count as seve=
ral=20
armies (ie Battle ship =3D 4 Army, Cruiser =3D 2 Army, Bomber =3D 2 Army,=
Nuclear =3D=20
8 Army, etc),
This should change the potential of larger citys, This table factors are =
not=20
tested, but it could be implemented by a separated configuration file tha=
t=20
allow testing with several values to find the optimum rates.
The file should define the city size factors and the units Army count
The wonders and Governments that affect army size shoud also be configura=
ble=20
in % for example Republic can penalize in al 30 %
Sorry for the previous mail
Greetings
Carlos Lorenzo Mat=E9s
|
|