[Freeciv] Re: How to solve ICS - Resolve Smallpox
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On Sun, Sep 22, 2002 at 06:16:29PM +0200, Carlos Lorenzo Matés wrote:
>
> Hello, I don't know what happened with the codes of my last email. This s=
> hould
> look like this.
> The problem of smallpox is not only settler cost, is the capability
> of mantain larger armies, thus the rules that define the army
> support for cities must change, a large city should be capable of
> mantain more units than a small city without going unhappy. the same
> applies to science, production and tax.
To be efficient you have to came up with a solution where you need a
city with at least a temple (5 or bigger) to support an ironclad. What
also may be possible is that uk_happy and uk_shield fields are
increased. Has anybody tried this?
> Perhaps te solution is to increase by a growing factor (in function
> of city population) these capabilities. ie:
> City size Max Army Prod Factor
> 1 1 1
> 2 1 1
> 3 2 1
> 4 2 1
> 5 3 1.1
> 6 3 1.1
> 7 4 1.2
> 8 4 1.2
> 9 6 1.3
> 10 8 1.4
> 11 10 1.5
> 12 12 1.6
> 13 16 1.8
> 14 20 2.0
> 15
> =2E..................................
>
> Prod Factor could apply to Food, Resources, Science and Taxes
> Both Max Army and Prod Factor should be affected by Government types and
> Wonders (changing his effects to a % factor).
The max army isn't useful IMHO. It can be done with happy, shield and
gold upkeep. The factor is a nice idea BUT with rapture everybody can
get high city sizes very easy. If it depends on number of buildings or
similar but this is a weird way to force people to build buildings.
> Advanced Units and Large units (Ships, Missiles, etc) Could count as
> several armies (ie Battle ship = 4 Army, Cruiser = 2 Army, Bomber =
> 2 Army, Nuclear = 8 Army, etc),
Try the uk_* fields.
> This should change the potential of larger citys, This table factors
> are not tested, but it could be implemented by a separated
> configuration file tha t allow testing with several values to find
> the optimum rates.
>
> The file should define the city size factors and the units Army count
>
> The wonders and Governments that affect army size shoud also be
> configurable in % for example Republic can penalize in al 30 %
Raimar
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