[Freeciv] Re: what are min/maxplayers good for? (was: i may be having a
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freeciv@xxxxxxxxxxx |
Subject: |
[Freeciv] Re: what are min/maxplayers good for? (was: i may be having a problem) |
From: |
Christian Knoke <chrisk@xxxxxxxx> |
Date: |
Fri, 28 Jun 2002 12:12:19 +0200 |
On Fri, Jun 28, 2002 at 11:59:41AM +0200, Reinier Post wrote:
>
> On Fri, Jun 28, 2002 at 10:55:57AM +0200, Christian Knoke wrote:
> >
> > On Fri, Jun 28, 2002 at 09:28:48AM +0200, Reinier Post wrote:
> > >
> > > On Fri, Jun 21, 2002 at 10:46:32PM -0400, sande376@xxxxxxx wrote:
> > >
> > > > i have played with some of the civserver and civclient screens that pop
> > > > up.
> > > > occasionally, when typing start, it will seem to accept the command,
> > > > but i
> > > > get no further response. othertimes i get a response like, not enough
> > > > players, will not start. i have been through most of the help options
> > > > provided by your web site, and it has helped me thus far. however, im
> > > > at a
> > > > stand still. so if you have any suggestions it would be most
> > > > appreciated.
> > >
> > > This reminds me: can we remove the maxplayers and minplayers
> > > variables? I don't see the point in having them.
> >
> > In some cases it is still useful, if you want to play with a limited
> > number of players on a small map e.g. Does it hurt?
>
> Yes. Last time I tried to reload a saved game for examination, I couldn't
> start it. minplayers was set to 13 and I didn't feel like connecting with
> 13 clients just to examine the game. I can manually edit the savefile
> and edit minplayers, but why is it present in the savefile at all?
What if you make min/maxplayers writeable for loaded and/or running games?
> Reinier
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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