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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: what are min/maxplayers good for? (was: i may be having a problem)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Fri, 28 Jun 2002 12:12:19 +0200

On Fri, Jun 28, 2002 at 11:59:41AM +0200, Reinier Post wrote:
> 
> On Fri, Jun 28, 2002 at 10:55:57AM +0200, Christian Knoke wrote:
> > 
> > On Fri, Jun 28, 2002 at 09:28:48AM +0200, Reinier Post wrote:
> > > 
> > > On Fri, Jun 21, 2002 at 10:46:32PM -0400, sande376@xxxxxxx wrote:
> > > 
> > > > i have played with some of the civserver and civclient screens that pop 
> > > > up.  
> > > > occasionally, when typing start, it will seem to accept the command, 
> > > > but i 
> > > > get no further response.  othertimes i get a response like, not enough 
> > > > players, will not start.  i have been through most of the help options 
> > > > provided by your web site, and it has helped me thus far.  however, im 
> > > > at a 
> > > > stand still.  so if you have any suggestions it would be most 
> > > > appreciated.
> > > 
> > > This reminds me: can we remove the maxplayers and minplayers
> > > variables?  I don't see the point in having them.
> > 
> > In some cases it is still useful, if you want to play with a limited
> > number of players on a small map e.g. Does it hurt?
> 
> Yes.  Last time I tried to reload a saved game for examination, I couldn't
> start it.  minplayers was set to 13 and I didn't feel like connecting with
> 13 clients just to examine the game.  I can manually edit the savefile
> and edit minplayers, but why is it present in the savefile at all?

What if you make min/maxplayers writeable for loaded and/or running games?

> Reinier

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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