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[Freeciv] Re: what are min/maxplayers good for? (was: i may be having a
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: what are min/maxplayers good for? (was: i may be having a problem)
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Fri, 28 Jun 2002 10:55:57 +0200

On Fri, Jun 28, 2002 at 09:28:48AM +0200, Reinier Post wrote:
> 
> On Fri, Jun 21, 2002 at 10:46:32PM -0400, sande376@xxxxxxx wrote:
> 
> > i have played with some of the civserver and civclient screens that pop up. 
> >  
> > occasionally, when typing start, it will seem to accept the command, but i 
> > get no further response.  othertimes i get a response like, not enough 
> > players, will not start.  i have been through most of the help options 
> > provided by your web site, and it has helped me thus far.  however, im at a 
> > stand still.  so if you have any suggestions it would be most appreciated.
> 
> This reminds me: can we remove the maxplayers and minplayers
> variables?  I don't see the point in having them.

In some cases it is still useful, if you want to play with a limited
number of players on a small map e.g. Does it hurt?

> I have seen one use of minplayers: it is used on public servers to prevent
> newbies fromn popping in and starting the game right away.  There must
> be a better way to address this.  (Using 'first come' permissions?)
> 
> -- 
> Reinier

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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