[Freeciv] Re: what are min/maxplayers good for? (was: i may be having a
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freeciv@xxxxxxxxxxx |
Subject: |
[Freeciv] Re: what are min/maxplayers good for? (was: i may be having a problem) |
From: |
Christian Knoke <chrisk@xxxxxxxx> |
Date: |
Fri, 28 Jun 2002 10:55:57 +0200 |
On Fri, Jun 28, 2002 at 09:28:48AM +0200, Reinier Post wrote:
>
> On Fri, Jun 21, 2002 at 10:46:32PM -0400, sande376@xxxxxxx wrote:
>
> > i have played with some of the civserver and civclient screens that pop up.
> >
> > occasionally, when typing start, it will seem to accept the command, but i
> > get no further response. othertimes i get a response like, not enough
> > players, will not start. i have been through most of the help options
> > provided by your web site, and it has helped me thus far. however, im at a
> > stand still. so if you have any suggestions it would be most appreciated.
>
> This reminds me: can we remove the maxplayers and minplayers
> variables? I don't see the point in having them.
In some cases it is still useful, if you want to play with a limited
number of players on a small map e.g. Does it hurt?
> I have seen one use of minplayers: it is used on public servers to prevent
> newbies fromn popping in and starting the game right away. There must
> be a better way to address this. (Using 'first come' permissions?)
>
> --
> Reinier
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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