[Freeciv] Re: capitalization
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"Store production" or "Gather Production" is IMO the most adequate term for the
beginning of the evolution cycle.
Reaching currency, it should be substituted by "Saving".
"Capitalization" should stay with the corporation (and substitute "Saving"), but
from that stage on the money a player has left over at the end of his/her
term should yield interest of 5 or 3% per turn.
Getting the interest could also be linked to a wonder or building that comes
with the corporation: Central Bank.
:-)
Markus
P.S.: Dump M$ - take off with Linux!
Am Don, 12 Okt 2000 schrieben Sie:
> On Tue, 10 Oct 2000, Jeff Mallatt wrote:
>
> > At 2000/08/22 17:06 , Nicolas Brunel wrote:
> > >> However, until then, I have no objection to installing Capitalization at
> > >> game start. Anyone else object?
> >I know about the possibility of selling buildings. But, it will look
> > >strange to have capitalization available too soon in the game. It's like
> > >to have an unavailable to build nuclear weapon at the start of the game.
> > >Is it possible to give it another name ?
> >
> > I've been thinking long on this, and the only thing I have come up with is
> > "Coinage" (which is not great). The idea is of turning raw production
> > (i.e., gold bullion) into money (i.e., gold coins).
>
> "Coinage" is a good name, IMO.
[Freeciv] Re: [Freeciv-Dev] Re: capitalization, phil hunt, 2000/10/13
- [Freeciv] Re: capitalization,
Markus <=
- [Freeciv] Re: capitalization, Paul Dean, 2000/10/14
- [Freeciv] Re: capitalization, cyb97, 2000/10/14
- [Freeciv] Re: capitalization, Ian McCulloch, 2000/10/14
- [Freeciv] Re: capitalization, Daniel Sjölie, 2000/10/15
- [Freeciv] Re: capitalization, Larry McCutchan, 2000/10/17
- [Freeciv] Re: capitalization, Paul Dean, 2000/10/17
- [Freeciv] Re: capitalization, cyb97, 2000/10/17
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