[Freeciv] workinglist for units
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What do you think about a workinglist option for units?
This would solve the problem discussed on [freeciv-dev] that a diplomat/spy
can be killed during the player chooses what to do in a city - you simply
set on the workinglist:
goto XY
start revolt
Furthermore, this feature would be a good alternative for the not so clever
auto-settlers.
Maybe also the following commands should be included:
auto-connect (two squares whith roads or railway)
auto-irrigate (a square: find the nearest water source and irrigate
automatically all necessary sqares)
Imagine this situation:
You want a settler to build two roads on your city squares and then to build
a new city. If there are a lot of settlers around it may happen that you
forget to build the city. With a workinglist you tell the settler once what
to do and then you do not have to think of it any more.
Moreover, I suggest that this option should be available for units which are
on the workinglist of a city / which are still built. So a city workinglist
could look like this:
build a phalanx and fortify
build a settler who will build two roads and then another city 3 squares
away (the example above)
build a caravan and establish a trading route with city XY
build a settler who will auto-settle (thinkable, too!),
and so on...
I hope that this topic was not discussed before,
~michael
- [Freeciv] workinglist for units,
Michael Kiermaier <=
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