Complete.Org: Mailing Lists: Archives: freeciv: July 2000:
[Freeciv] Re: ship picking up and losing units

[Freeciv] Re: ship picking up and losing units

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: ship picking up and losing units
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Tue, 4 Jul 2000 22:11:22 +1000 (EST)

A related thing I noticed recently is that its now very difficult
to "chain" transports -- that is, have one transport move a long
way, to another transport which then takes the units and moves them 
further, and possibly repeated.  In the current version the passenger
units stubbornly stick to their original transport, and the only way 
(assuming no cities along the way, I guess) is to park the ships 
adjacent and move the passengers one at a time (which as well as 
being tedious uses up movement points for the passengers).  (Or for 
a desperate one-shot you could disband the original transport...)

Ok, perhaps "chaining" transports like this might not be "realistic" 
(for those who think thats meaningful), but I could do it in Civ1! :-)

One possibility I think might be ok would be for the "unload" command 
(or activating a unit) to sever the link between passengers and their 
transport, such that another boat can then take the passengers away.  
That way you wouldn't likely have passengers accidently "stolen" by 
passing ships (the bad old way) but you could do deliberate transfers.
Oh, and I think any boat movement should sentry the moved passengers 
if they are not already?

-- David

[Prev in Thread] Current Thread [Next in Thread]