[Freeciv] Re: ship picking up and losing units
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A related thing I noticed recently is that its now very difficult
to "chain" transports -- that is, have one transport move a long
way, to another transport which then takes the units and moves them
further, and possibly repeated. In the current version the passenger
units stubbornly stick to their original transport, and the only way
(assuming no cities along the way, I guess) is to park the ships
adjacent and move the passengers one at a time (which as well as
being tedious uses up movement points for the passengers). (Or for
a desperate one-shot you could disband the original transport...)
Ok, perhaps "chaining" transports like this might not be "realistic"
(for those who think thats meaningful), but I could do it in Civ1! :-)
One possibility I think might be ok would be for the "unload" command
(or activating a unit) to sever the link between passengers and their
transport, such that another boat can then take the passengers away.
That way you wouldn't likely have passengers accidently "stolen" by
passing ships (the bad old way) but you could do deliberate transfers.
Oh, and I think any boat movement should sentry the moved passengers
if they are not already?
-- David
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