[Freeciv] Re: settler cost (was: "city grows to <same size>")
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>>>>> "Reinier" == Reinier Post <rp@xxxxxxxxxx> writes:
>> I wish that settlers were either
>> cheaper to build
Reinier> Well, this wouldn't help: since 1.9.0, city growth has been the
bottleneck
Reinier> on producing settlers. If it isn't for you, improve your Freeciv
strategy :)
Yeah, I find that is the case too...
Granaries seemed to help more on growth in Civ 1.
>> (given that they take growth as well!) or that we had
>> road/irrigation capable units that didn't take growth.
Reinier> You can edit the rulesets, I look forward to your findings!
Hopefully I'll get to hack on this later this summer.
:!mcr!: | Cow#1: Are you worried about getting Mad Cow Disease?
Michael Richardson | Cow#2: No. I'm a duck.
Home: <A
HREF="http://www.sandelman.ottawa.on.ca/People/Michael_Richardson/Bio.html">mcr@xxxxxxxxxxxxxxxxxxxxxx</A>.
PGP key available.
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