[Freeciv] settler cost (was: "city grows to <same size>")
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
freeciv@xxxxxxxxxxx (Freeciv users) |
Subject: |
[Freeciv] settler cost (was: "city grows to <same size>") |
From: |
Reinier Post <rp@xxxxxxxxxx> |
Date: |
Sat, 29 Apr 2000 13:09:24 +0200 |
On Fri, Apr 28, 2000 at 10:31:46PM -0400, Michael Richardson wrote:
> >>>>> "Alan" == Alan Kelm <akelm@xxxxxxxxxxxx> writes:
> Alan> When a city granary fills up, a new citizen should appear in the
> Alan> city. At times, however, when my city already has size 3, say, I
> Alan> get a message like "Praha grows to size 3" when I would have
> Alan> expected "Praha grows to size 4"
>
> Did you previously build a settler in that city?
This is my guess also. Cities can grow very soon after building a settler,
but this does not happen very often.
> Settlers take growth from cities.
To be precise, they take 1 off its population ...
> I wish that settlers were either
> cheaper to build
Well, this wouldn't help: since 1.9.0, city growth has been the bottleneck
on producing settlers. If it isn't for you, improve your Freeciv strategy :)
> (given that they take growth as well!) or that we had
> road/irrigation capable units that didn't take growth.
You can edit the rulesets, I look forward to your findings!
--
Reinier
|
|