[Freeciv] Re: lighthouse-wonder
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martin spoke these words of wisdom:
> martin wrote:
>
> I agree that it doesn't make much sense to allow the lighthouse to built
> inland, however Civ2 allows it so we'd want to leave it how it is for
> Civ2 compatibility.
>
> Regards,
> Steve Hodge
>
> ok sounds fine to follow civ2 rules ,could there be an option at game start to
> change this rule like lighthouse+sea on/off.
> using the same code that stops boats in land might help.
> If it can't be done then its ok.
I would imagine that there should be a -civ2compat flag or some such
thing. I mean, I would rather the freeciv team diverged from civ2 rather
than made a complete clone. Heck, why not aim for civ3 - ctp?
The worst thing to do is to be bound to a game that is getting on in
years, especially when there are genuine improvements that could be
made.
Cheers
--
Jamie
- "Well-timed silence hath more eloquence than speech. "
- Martin Fraquhar Tupper
- [Freeciv] Re: lighthouse-wonder, martin, 2000/02/27
- [Freeciv] Re: lighthouse-wonder,
Jamie Love <=
- [Freeciv] Re: lighthouse-wonder, Stephen Hodge, 2000/02/28
- [Freeciv] Re: lighthouse-wonder, Sean Connor, 2000/02/28
- [Freeciv] Re: lighthouse-wonder, Stephen Hodge, 2000/02/29
- [Freeciv] Freeciv goals, Tobias Brox, 2000/02/29
- [Freeciv] Re: Freeciv goals, Thue Janus Kristensen, 2000/02/29
- [Freeciv] Re: Freeciv goals, Lalo Martins, 2000/02/29
- [Freeciv] Re: Freeciv goals, Dan Ward, 2000/02/29
- [Freeciv] Re: Freeciv goals, Tomasz Wegrzanowski, 2000/02/29
- [Freeciv] Re: Freeciv goals, Asher Densmore-Lynn, 2000/02/29
- [Freeciv] FreecivNG (Re: Freeciv goals), Lalo Martins, 2000/02/29
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