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RE: [Freeciv] Newbie: Spies

RE: [Freeciv] Newbie: Spies

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To: "'David Pfitzner'" <dwp@xxxxxxxxxxxxxx>, <rp@xxxxxxxxxx>
Cc: <freeciv@xxxxxxxxxxx>
Subject: RE: [Freeciv] Newbie: Spies
From: "Todd Goodman" <tsg1@xxxxxxxxxxxxx>
Date: Mon, 15 Feb 1999 09:38:06 -0500

I have seen the same message when I was not using goto.

I think there may be a case where ZOC is being incorrectly
applied to diplomats as I remember it occurring when there
were enemy units in the area.  Of course, I could be wrong
and it's something else.  :-)

I do see the messages when attempting to incite a revolt in
the town.  They're in the message window and not a popup as
I first expected (and are easy to miss until you know to
look there if your diplomat disappears following an incite
attempt :-)

In this case it's more of a ZOC thing since your diplomat is
still available with the same number of moves.


> -----Original Message-----
> From: owner-freeciv@xxxxxxxxxxxx [mailto:owner-freeciv@xxxxxxxxxxxx]On
> Behalf Of David Pfitzner
> Sent: Sunday, February 14, 1999 6:02 PM
> To: rp@xxxxxxxxxx
> Cc: freeciv@xxxxxxxxxxx
> Subject: Re: [Freeciv] Newbie: Spies
> Reinier Post wrote:
> > >   Hi. 
> > >   How do Diplomats and spies work? I try to send them to enemy
> > > cities but the machine just responds: "You cant attack there".
> > 
> > I find that message confusing, too.
> > 
> > It means the diplomat wasn't able to perform its diplomatic 
> action for
> > some reason or another.  Units and cities can be protected 
> from bribery
> > by defending diplomats; when trying to bribe them, you'll 
> see this message.
> Huh?  If you try to bribe a "defended" town and fail, you should
> get a message saying that your spy/diplomat was defeated by a 
> defending spy/diplomat.  (I suspect the real problem is a problem
> using goto, as someone else suggested.)
> -- David

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