Re: [Freeciv] freeciv
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hello John, you wrote:
>Other than that, I have heard it rumored that using certain Windows-based X
>servers, compilers, and tools, that it is possible to compile civclient for
>Windows to use a Windows X server, but I would suspect such a solution is
>rather difficult.
Indeed it's rather difficult but possible, at least with
freeciv-1.7.1. You'll need:
- the Cygwin Tools from http://sourceware.cygnus.com/cygwin
- an X11 compiled for it (for example from
ftp://ftp.franken.de/pub/win32/develop/gnuwin32/cygwin32/porters/Okhapkin_Sergey)
- an X11-Server for Win32 (for example from http://www.starnet.com/)
- and my compilation of freeciv-1.7.1 and xpm-3.4k for cygwin from
ftp://ftp.franken.de/pub/win32/develop/gnuwin32/cygwin32/porters/Weiser_Michael.
After fiddling a bit to get it all to work freeciv run's quite stable.
BTW: I wasn't able to compile freeciv-1.7.2 for Cygwin yet. There's
some change which makes it complain about missing prototype
definitions and unresolved symbols in libSM.a. But I'm working on
that. :)
>Why not give them Linux?
I would. :)
--
bye, Michael
|
|