Complete.Org: Mailing Lists: Archives: freeciv: January 1999:
Re: [Freeciv] Caravan Problem?
Home

Re: [Freeciv] Caravan Problem?

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: wegster@xxxxxxxxxxxx
Cc: freeciv@xxxxxxxxxxx
Subject: Re: [Freeciv] Caravan Problem?
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Wed, 6 Jan 1999 16:05:18 +1100

Scott Wegener wrote:

>       Just started playing FreeCiv on Linux after playing Civilization for a
> while in the past, and seem to be having a problem with caravans- I
> select a caravan and 'goto' a city building a wonder, but then have no
> way to make it help build the wonder, or establish a trade route for
> other cities. 

You have to move the caravan into the city "manually", that is, 
with the arrow keys; "goto" won't work.  

I guess the main reason being that "goto" could be multi-turn, 
and it would be a problem to have the caravan dialog (or maybe more
than one) popup at end/begining of turn.  

But your question about a "hidden command" makes me think: why 
not have a command to bring up the caravan dialog for a caravan 
_inside_ a city?  And/or have additions to the unit dialog when 
you select a caravan unit from the city dialog?  Then you wouldn't 
have to go through moving the unit out of the city and then back 
in again if you used goto, or changed your mind, or happened to 
have been stockpiling caravans, etc.

-- David


[Prev in Thread] Current Thread [Next in Thread]