[Freeciv-Dev] Re: (PR#19463) Barbarians in a no-barbarian game
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 >
Per I. Mathisen wrote on Aug 13, 23:12 (-0700):
> On Sun, 13 Aug 2006, Marko Lindqvist wrote:
> >> Your units can still be "killed by barbarians" when entering a hut, even
> >> if barbarians are set to 0. This is not a bug.
> >
> > Yes, it is. Barbarians = 1 means that barbarians appear only in huts.
> > Barbarians = 0 mean no barbarians at all. At least that's what '/explain
> > barbarians' say.
>
> /explain lies. Barbarians in huts means barbarian _units_ appearing from
> huts.
>
> However, I'd be happy to see this behaviour changed, so that barbarian=0
> stops huts from killing your explorer.
So,
> help barb
Option: barbarians - Barbarian appearance frequency
Description:
0 = no barbarians
1 = barbarians only in huts
2 = normal rate of barbarian appearance
3 = frequent barbarian uprising
4 = raging hordes, lots of barbarians
Status: changeable
Value: 2, Minimum: 0, Default: 2, Maximum: 4
==>
> help barb
Option: barbarians - Barbarian appearance frequency
Description:
0 = no barbarians at all
1 = native barbarians kill visitors in huts
2 = barbarians spread from within huts
3 = normal rate of barbarian appearance
4 = frequent barbarian uprising
5 = raging hordes, lots of barbarians
Status: changeable
Value: 3, Minimum: 0, Default: 3, Maximum: 5
?
An earlier suggestion had been, to make (new) level 5 so that 'raging
hordes' give a real fight to skilled players, BTW.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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