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[Freeciv-Dev] Re: (PR#19463) Barbarians in a no-barbarian game
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[Freeciv-Dev] Re: (PR#19463) Barbarians in a no-barbarian game

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To: superfli@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#19463) Barbarians in a no-barbarian game
From: "Marko Lindqvist" <cazfi74@xxxxxxxxx>
Date: Sun, 13 Aug 2006 12:54:37 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 >

Per I. Mathisen wrote:
> 
> On Fri, 11 Aug 2006, superfly wrote:
>> I am running Freeciv 2.1.0-beta1 (GTK+ client), and started a game with
>> barbarians set to 0. First turn, one of my two explorers was killed by
>> barbarians. I saved the game and a record of the commands, then set all my
>> units on autoexplore to test, and several other units were also killed by
>> barbarians.
> 
> Your units can still be "killed by barbarians" when entering a hut, even 
> if barbarians are set to 0. This is not a bug.

  Yes, it is. Barbarians = 1 means that barbarians appear only in huts. 
Barbarians = 0 mean no barbarians at all. At least that's what '/explain 
barbarians' say.


  - ML





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