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[Freeciv-Dev] Re: (PR#19463) Barbarians in a no-barbarian game
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[Freeciv-Dev] Re: (PR#19463) Barbarians in a no-barbarian game

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To: superfli@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#19463) Barbarians in a no-barbarian game
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 13 Aug 2006 23:12:50 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 >

On Sun, 13 Aug 2006, Marko Lindqvist wrote:
>> Your units can still be "killed by barbarians" when entering a hut, even
>> if barbarians are set to 0. This is not a bug.
>
>  Yes, it is. Barbarians = 1 means that barbarians appear only in huts.
> Barbarians = 0 mean no barbarians at all. At least that's what '/explain
> barbarians' say.

/explain lies. Barbarians in huts means barbarian _units_ appearing from 
huts.

However, I'd be happy to see this behaviour changed, so that barbarian=0 
stops huts from killing your explorer.

   - Per





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