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August 2006: [Freeciv-Dev] Re: (PR#19463) Barbarians in a no-barbarian game |
[Freeciv-Dev] Re: (PR#19463) Barbarians in a no-barbarian game[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 > On 8/13/06, Per I. Mathisen <per@xxxxxxxxxxx> wrote: > > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=19463 > > > On Fri, 11 Aug 2006, superfly wrote: > > I am running Freeciv 2.1.0-beta1 (GTK+ client), and started a game with > > barbarians set to 0. First turn, one of my two explorers was killed by > > barbarians. I saved the game and a record of the commands, then set all > my > > units on autoexplore to test, and several other units were also killed > by > > barbarians. > > Your units can still be "killed by barbarians" when entering a hut, even > if barbarians are set to 0. This is not a bug. > > - Per But a lot of people sees it as such because of the use of the word 'barbarian'. The wording in this string should be changed IMO, to avoid further confusion. Something like "killed by natives" or "slaugtered by heathens" etc. --Daniel On 8/13/06, Per I. Mathisen <per@xxxxxxxxxxx> wrote: --Daniel
But a lot of people sees it as such because of the use of the word 'barbarian'. The wording in this string should be changed IMO, to avoid further confusion. Something like "killed by natives" or "slaugtered by heathens" etc.
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