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[Freeciv-Dev] Re: (PR#18206) largepoxing AI
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[Freeciv-Dev] Re: (PR#18206) largepoxing AI

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Subject: [Freeciv-Dev] Re: (PR#18206) largepoxing AI
From: "Curtis Warren" <cwarren89@xxxxxxxxx>
Date: Sat, 1 Jul 2006 14:26:52 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18206 >

Why? The usual style is to have a maximum of 8 or 9 cities overlapping
as needed. I see no reason to deviate from this.

On 7/1/06, Marko Lindqvist <cazfi74@xxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18206 >
>
> On 7/2/06, Curtis Warren <cwarren89@xxxxxxxxx> wrote:
> >
> > 2) have the AI gauge how close together it needs to put its
> > cities based on the amount of space it has. Any takers? I'm thinking
> > the second point would probably be the hardest to implement and I'm
> > not even sure it's really worth it.
>
>  I considered this and decided that there really is no point in
> implementing it. Largepox game should have min_dist_between_cities set
> to value preventing overlap anyway.
>
>
>  - ML





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