Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2006:
[Freeciv-Dev] Re: (PR#18206) largepoxing AI
Home

[Freeciv-Dev] Re: (PR#18206) largepoxing AI

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: cwarren89@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#18206) largepoxing AI
From: "Marko Lindqvist" <cazfi74@xxxxxxxxx>
Date: Sat, 1 Jul 2006 14:17:57 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18206 >

On 7/2/06, Curtis Warren <cwarren89@xxxxxxxxx> wrote:
>
> 2) have the AI gauge how close together it needs to put its
> cities based on the amount of space it has. Any takers? I'm thinking
> the second point would probably be the hardest to implement and I'm
> not even sure it's really worth it.

 I considered this and decided that there really is no point in
implementing it. Largepox game should have min_dist_between_cities set
to value preventing overlap anyway.


 - ML





[Prev in Thread] Current Thread [Next in Thread]