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[Freeciv-Dev] (PR#14124) Data: European nation
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[Freeciv-Dev] (PR#14124) Data: European nation

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Subject: [Freeciv-Dev] (PR#14124) Data: European nation
From: "Daniel Markstedt" <markstedt@xxxxxxxxx>
Date: Sat, 1 Jul 2006 19:41:18 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14124 >

> [bdunstan149@xxxxxxxxx - Tue Sep 27 22:18:46 2005]:
> 
> 
> Are conflicts transitive?  That is, if the EU nation
> conflicts with UK, and UK conflicts with scotland,
> does the EU conflict with scotland?
> 
> Also: are conflicts single-directional, or
> bi-directional?
> 
> If in addition to the scotland-UK-EU conflict, what if
> Spain conflicts with the EU, and Catalonia conflicts
> with Spain.  Will, due to the chain of conflicts of
> Catalonia-Spain-EU-UK-Scotland, Catalonia conflict
> with scotland? 
> 
> Should maybe conflicts explicitly be in a tree
> structure, with 'parent' and 'child' nodes?  That way,
> if one nation was used, all its descendents, and all
> its ancestors, could be forbidden to other players.
> 
> That way, if someone picks EU, all of the
> member-states, and their historical precursors, are
> forbidden.  If someone picks spain, all its historical
> precursors, as well as the EU, are forbidden.  If
> someone picks Catalonia, a component of spain, then
> both spain and the EU are forbidden.
> 

Limited testing shows that conflicts are indeed not transitive. When
playing as the Europeans, I got to play against Catalans, Scots et.al.

Here's a new version of the European nation. Now in the 'Fictional'
group to make sure that it is never picked automatically by the AI.


--Daniel

Attachment: european.ruleset
Description: Binary data


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