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[Freeciv-Dev] Re: (PR#15977) Domestic advisor builds redundant buildings
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[Freeciv-Dev] Re: (PR#15977) Domestic advisor builds redundant buildings

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Subject: [Freeciv-Dev] Re: (PR#15977) Domestic advisor builds redundant buildings
From: "Guillaume Melquiond" <guillaume.melquiond@xxxxxxxxx>
Date: Sun, 19 Mar 2006 03:28:47 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15977 >

On 3/19/06, Benedict Adamson wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15977 >
>
> Guillaume Melquiond wrote:
> ...
> > I'm not sure to understand what you mean. Setting the building_want
> > for Coinage (and any other non-redundant building) to a positive value
> > is exactly the point of the patch.
> ...
>
> I mean that your patch should be unnecessary because the building want
> for Coinage should always be positive anyway. Because that is so, the
> cause of the problem is probably not what you think it is.

Could you please point me to the place of the code where the
building_want for Coinage is set to a positive value for a _human_
player? Thanks.





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