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[Freeciv-Dev] Re: (PR#15977) Domestic advisor builds redundant buildings
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[Freeciv-Dev] Re: (PR#15977) Domestic advisor builds redundant buildings

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To: guillaume.melquiond@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#15977) Domestic advisor builds redundant buildings
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Sat, 18 Mar 2006 17:37:23 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15977 >

Guillaume Melquiond wrote:
...
> As far as I understand it, it's because all the ai.building_wants are
> 0, so the advisor just choose the first legal one, even if it is
> redundant.
...

However, the building want for Coinage should be positive, so the 
advisor should choose Coinage if all the improvements are redundant.

This bug is fixed in my monster patch for PR#14923.





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