[Freeciv-Dev] Re: (PR#15850) 1, 2, 3, and 4 keys don't move unit
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15850 >
Joseph Cheek wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15850 >
>
> Hi devs,
>
> congrats on a great game! I like what you have done with the map in
> 2.1.99-pre, especially the new default tileset. but only half of the
> number keys on the number pad work - I can move with 6, 7, 8, and 9, but
> not with 1, 2, 3, or 4. this makes it hard to precisely position a unit
> without (g)oto, which is very cumbersome for single-tile moves (and
> unworkable for missiles, which can no longer be moved with (g)oto and
> clicking on any tile that isn't a friendly city, even an enemy unit!)
>
>
> I guess this is really two bugs, the number pad bug and the missile
> movement bug. If you could fix both, it would be great, but the number
> pad bug is certainly the more annoying.
This has been reported by Egor before, but I didn't realize how
crippling it was.
The problem is that in 2.1, the 1-4 keys have been stolen for use by
battlegroups. But if this prevents the number pad from working...then
it's probably not acceptable.
So what we need is a new set of key controls for battlegroups.
-jason
- [Freeciv-Dev] Re: (PR#15850) 1, 2, 3, and 4 keys don't move unit,
Jason Short <=
- [Freeciv-Dev] Re: (PR#15850) 1, 2, 3, and 4 keys don't move unit, Joseph Cheek, 2006/03/10
- [Freeciv-Dev] Re: (PR#15850) 1, 2, 3, and 4 keys don't move unit, Jason Short, 2006/03/10
- [Freeciv-Dev] Re: (PR#15850) 1, 2, 3, and 4 keys don't move unit, Joseph Cheek, 2006/03/10
- [Freeciv-Dev] Keys and battlegroups [Was: Re: (PR#15850) 1, 2, 3, and 4 keys don't move unit], Egor Vyscrebentsov, 2006/03/16
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