[Freeciv-Dev] Re: (PR#14982) capturing a city gives negative borders
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14982 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14982 >
>
> On Sun, 25 Dec 2005, Jason Short wrote:
>
>>When I capture a city, I immediately get ownership of the city tile but
>>every tile around the city is still owned by the enemy.The result is
>>that no tiles can be worked and the city typically starves horribly for
>>several turns.
>>
>>Is this a bug or a feature?
>
>
> It is an interesting consequence of the new borders rules.
>
> It does not strike me as altogether implausible that a city might have
> problems with production a few years after conquest.
It also happens during civil war.
I had thought borders would not be stolen, so if I controlled a border
with a city someone else couldn't take it away. But this isn't the case
at the moment since the borders are taken. I think it is a bug because
it is the city that was just conquered that is the source of the borders.
In a related problem, you can easily take your settlers into enemy
territory and found a new city. However you only get control of the
tile your city was on, and it may quickly starve. But if you have a
unit fortified there, you then keep control of that tile and the player
can't get it back! This is really obnoxious during peace.
-jason
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